NVIDIA’s Omniverse uses Pixar tech to bring ray-traced 3D worlds everywhere

Imagine a real-time Web for 3D, complete with ray-tracing and xR/AR support, based on open standards from Pixar and others. That’s the basic notion of Omniverse, the latest on NVIDIA’s campaign this year to both wow us and make us buy their…

https://cdm.link

Imagine a real-time Web for 3D, complete with ray-tracing and xR/AR support, based on open standards from Pixar and others. That’s the basic notion of Omniverse, the latest on NVIDIA’s campaign this year to both wow us and make us buy their GPUs. The key to Omniverse is that open standards for describing a scene […]

The post NVIDIA’s Omniverse uses Pixar tech to bring ray-traced 3D worlds everywhere appeared first on CDM Create Digital Music.

This is a syndicated post. To read more, click the source link above.