Ever wondered how the sounds for video games are created and applied? Well, if so, you’re in luck. Our latest online tutorial taster demonstrates just this focusing on how to attach sounds to different elements in your game. This video was narrated by Rory Walker, a Point Blank lecturer and freelance sound designer in the gaming industry.
If you’re interested in learning more about creating audio for games our online courses can help. In fact, this video was taken directly from our audio for games module which features in our online Diploma courses. If you sign up to one of our Diploma courses today paying the full fees upfront, you’ll be entitled to over £4,000 / $5240 off your course plus a bundle of free software.
During the video, Rory fires up Unity, a game design engine, and FMOD, an integrated game engine DAW, to demonstrate how to add sound to individual components within a game. He shows how to loop your sounds and how using the software the audio can pan, become more distant and appear closer as the character manoeuvres through the game-scape.
Interested in enrolling on one of our online courses? Our BA (Hons) Music Production Production & Sound Engineering Degree is the most comprehensive online course that we offer and provides modules in sound design, production, mixing, mastering and composition. You’ll also be awarded with a degree by Middlesex University upon completion. You can even try it out for free – along with a selection of other courses – by heading to our free course sample page.
Register to Access Free Courses, Plugins, Projects, Samples & More
When you register with Point Blank, you access an array of free sounds, plugins, online course samples and much more! Simply register below and visit our Free Stuff page to get your hands on a range of exclusive music-making tools and tutorials provided by the team. Fill your boots!
The post Audio For Games: Learn How to Link GameObjects with Audio Events in FMOD appeared first on Point Blank’s Online Magazine.
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