TouchDesigner will add POPs for GPU-powered 3D operations

Points, polygons, point clouds, particles, line strips – and therefore simulations of everything from fog to cloth and collision – are now getting a powerful set of operators in TouchDesigner. It’s a generational leap forward for the tool that powers a…

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Points, polygons, point clouds, particles, line strips - and therefore simulations of everything from fog to cloth and collision - are now getting a powerful set of operators in TouchDesigner. It's a generational leap forward for the tool that powers a lot of the world's most bleeding-edge visuals. Details, plus more from Berlin:

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